

Verify you did not make a typo on code entry.Verify you are on the latest version the core.Verify your code works on a real console cheat device or another emulator before posting any issues here, if possible.These files were auto-generated, are completely untested, and may be in an unsupported format or for a different game version. Do not rely on RetroArch’s provided cheat files.Libretro/Retroarch - Add support for explicit cheat types and specifying to underlying cores.cht file format with one that’s less of a hassle Retroarch - Make entering cheats less of a hassle.mGBA - Investigate current status and add support for all possible cheats.Waiting on me acquiring some Saturn games.

Yabause and Beetle Saturn - Investigate current status and add support for all possible cheats.Nestopia: Full GG, PAR, and RAW support.Snes9x (no-year): Full GG, PAR, and GoldFinger support.bsnes and bsnes-mercury: Full GG, PAR, and GoldFinger support.VBA-M: Supports GSv3 (Encrypted) and CBA (Decrypted).Genesis Plus GX, Picodrive: Full GGG and PAR support for all consoles.Mupen64Plus and ParaLLEl N64: Full GameShark support.Turns out almost all of the work is already done by leftovers in the cores, and I only needed to put the pieces together in retro_cheat_set and retro_cheat_reset. So, I’m setting out to fix both of those problems by adding cheat support to libretro cores that are missing them, at least until I get bored. It’s hard to tell what’s more frustrating: older games with needlessly-frustrating mechanics, or libretro cores that don’t support cheats when their base emulator does.
